Monday, 29 February 2016

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Firewatch | #NOTplaying #118

If you've been listening to this show for any length of time you'll be aware that there are certain things we value in our videogames. Many of these elements are epitomised by Campo Santo's Firewatch, which places an emphasis on characterisation, storytelling and immersion. With a fantastic art-style and some world class voice-acting, this first person experience takes the blueprint established by Gone Home and runs with it. If Firewatch isn't in our GOTY discussion at the end of 2016, then it will have been a truly great year for gaming!


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Intro/Outro music kindly provided by Miracle of Sound

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