Friday, 11 March 2016


Tom Clancy's The Division - Diary | #NOTplaying

Tom Clancy's The Division launched this week to a mostly positive reception, but no review scores due to the press not being able to play it before it went live. In response to this, most media outlets have been posting 'reviews in progress' or game guides and I don't blame them for going about it this way - I'm having trouble understanding my own feelings about the game. I quite enjoyed the Beta, but I don't know if I would have taken the plunge if I'd had to pay full price for the game. On paper, The Division sounds like the most cutting edge of videogames, but in practice...

Week 1

After about 4-5 hours with the game, I feel like The Division is the videogame equivalent of going to a nightclub on your own. Everyone seems to be having a great time, there's plenty of eye-candy to look at and you can have passing interactions with people within your close proximity, but it's also the loneliest experience you could possibly have.

The city is HUGE, but the matchmaking system allows you to completely bypass exploration of it by letting you fast-travel everywhere. I've had mixed results with the handful of groups I've joined so far. The best example was in the first medical-wing mission where the game paired me up with a chap from France. There was a nice bit of banter between us and we kept pace with each other, covering each other and not charging off ahead. At the end of the mission we went our separate ways, but the experience felt satisfyingly collaborative.

Other missions have not been so successful. In one group there were two players, or at least one player who felt the need to sprint through the level like he'd done it all before (in which case, play it on hard and leave the default difficulty for players experiencing the content for the first time maybe?). I think there may have been another player in the team besides myself, but I was running so hard after the other two that I could barely register him. And this was the mission where the flamethrower guys are introduced. It wasn't until the party almost wiped on the final boss encounter that I witnessed any teamwork.

Ultimately I think The Division is a great idea that's tainted by the sheer range of human beings that inhabit it. I'm really intrigued by the customisation options and the different tactics the upgrade trees will surely open up, but I'm still finding the experience quite disposable. The narrative hook here is all about chaos in the aftermath of a biological disaster, but will the chaos of other players' behaviour prevent me from following it?

That's all I've got for now. If you have any questions about the game, please comment below and I'll try to include my answers in the next update. We (or at least I) will also be talking more about The Division on a future episode of the #NOTplaying Podcast, but until then check out our latest episode for our thoughts on the Beta:


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